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The horn of erebor
The horn of erebor










the horn of erebor

Repeat until you have infinite resources on Beravor. Pause to do your Hammersmith/Born Aloft bounce trick twice more to get the Wealths back, play them both again, repeat for a net gain of one resource each time. Now you can play Wealth of Gondor 2x on her to gain two resources, then pay one to play Song of Travel on her and one for Will of the West to shuffle the 2x Wealth of Gondors back into your deck. Or maybe your friend found his Steward of Gondors to play on you. Once you draw your whole deck, hopefully you have enough resources to play Song of Kings on Beravor, who then can pay for Steward of Gondor, to make her Gondor trait. Now that you've drawn your whole deck, here's where things really go off the rails. Mulligan at the start if you don't have at least two of the combo pieces. Try to save as many resources as you can but obviously work to find the combo. Also if your friends find their copies of Legacy of Durin or Horn of Gondor to play on you that will save you some. My friend also ran Miruvors to give me an extra resource quickly some games, plus you might be able to use your two extra Born Alofts (after you draw your whole deck) on your friend's allies to trigger Horn of Gondor a couple extra times. Or a friend finds one of his Steward of Gondors to play on you. Hopefully you get Horn of Gondor up early.

the horn of erebor

About the only thing that might stop you from doing it that quick often is resources but even that there are ways to help. Not only is this VERY doable but on average we were hitting the combo on about turn three and have even pulled it off as early as turn two. There is no five card combo that breaks a game." and "building up a five card combo takes too much effort in and of itself, particularly in a game like this." you would be wrong. There's games where you'll draw your 6 card starting hand, mulligan if it's not good, draw 2 more cards from start of turn and Bilbo and 2 more from Beravor, and then if one of those 10 is a Peace and Thought, have drawn 15 cards on turn 1. All you have to do is find those five cards, so we need to draw away.

the horn of erebor

It doesn't matter how many slots are for this, it is the single most important thing. This may seem like a lot of cards dedicated to drawing but I wouldn't change that at all. Beravor is two more cards for you each turn.












The horn of erebor